
Either way at the end of the day this was a game that I enjoyed playing. There were also puzzles that I accidentally stumbled into the solution out of frustration, or mere coincidence. There were parts of this game I really enjoyed, and then there were parts that left me wanting more.

Let's skip over the controls because at this point we know its a point and click adventure. l have to say that this was probably the best written one of the series. The voice acting once again is the same, but well crafted dialogue at almost every turn, with a little bit of humor that shows. You'll get to explore the Sewers of Deponia, a war torn city of Deponia, and of course the Upper Ascension tower which contains the last lifeboat to Elysium. Graphically we're talking the same engine, but the new characters added into the story are both humorous, and some are slightly disturbing (I'm looking at you Burrito Wrap Lady). Yet again you will have to utilize your clever wit, and amazingly good looks to get yourself through this game, but wait there's a twist, you'll have to do it from three different perspectives, but I must not say anything else, less I ruin the fun for you all. Things are really heating up as it appears that Rufus is down to his last lives to try to stop the destruction of Deponia.
Deponia complete journey review series#
If you're a fan of point and click adventures, comedy, or simply love very colorful and pretty art and environments, I highly suggest checking the Deponia series out.It took me a bit, but I finally made it through the final chapter of the Deponia series. I bought the three games before Daedalic came out with the collection, but I'm gonna buy that as well because I actually want to play through the developer commentaries, which is something I've rarely wanted to do. Catchy and unique I loved it enough to buy it on iTunes. I mean, I've played Sam and Max before, but this takes the cake to Weirdsvile.Īnd I have to give a shoutout to the music.
Deponia complete journey review plus#
Plus the puzzles were way harder in the third game, but that might not stop others from realizing just how freaking weird everything's gotten. In the third installment of the series, things get really really really weird, but I still found it charming and witty enough for me not to care. But I digress, the puzzles are quite creative and unique. Why does it always come down to Rufus to save the world? Well, no one really asked him to do it. But, as Rufus' luck would have it, life tends to get in the way. In doing so, she'll bring him to his new life on Elysium, where he can live with Goal and do whatever it is people on Elysium do. Infatuated with this woman, Rufus sets his sights on his newest goal: getting the woman named Goal to fall in love with his manly heroic self. Ignoring all the advice of those plebeians he calls friends, Rufus makes yet another half-baked attempt at rocketing up to Elysium, where everyone will undoubtedly welcome him with open arms and no questions about him because Rufus is amazing! When he tragically fails yet again, he managed to knock out a resident of Elysium and crash back in the junkyard. high above the junk planet looms the elegant city of Elysium.

Rufus wants to leave Deponia, a world literally made of trash. Our brave hero facing off against the deadly Pop of Lolly! Rufus has that rather rugged charm that reminds me of Charlie from It's Always Sunny.

Cares about nobody but himself, always considers himself to be the goody two-shoes who would never burn down that hospital despite holding the matches while saying so, and has an uncanny ability to take a beating and combining random junk together to make something that might be useful in certain situations.

The quirky characters that everyone loves to hate, especially the narcissistic jackass Rufus. You can't talk about Deponia without talking about the characters. Daedalic Entertainment revives the genre with the Deponia trilogy. "How the hell was I supposed to figure that out?!" The point and click genre has gained a small but loyal fanbase series like King's Quest and Monkey Island get sequels that continue to make players chuckle at the absurdity of the situation one moment and tear their hair out because of an equally absurd yet difficult puzzle. One of the greatest philosophical questions of the 21st century stems from people familiar with LucasArts games.
