

In terms of actual content the game offers, there is little to do besides the main multiplayer mode. Even if all the added content is mostly cosmetic, it is a shame that so much of it is locked exclusively behind a paywall. The rest of the roster, alongside the ability to have different trails following your character, is locked behind a paywall. Characters play mostly identically to each other, but there are only eight characters that can be unlocked in game. It is unfortunate, however, that so many of the cosmetic options for your character are locked behind an abundance of DLC. This is where the core game shines as a perfect example of a chaotic but satisfying party game. New maps and power ups are also unlocked frequently through an experience bar that fills up after every match, which constantly makes you feel rewarded for playing more. The abundance of items and power ups only adds to the chaos, but without skill at the game, they can only help so much. Players also have access to a grappling hook, which can be used on any white ceiling to get vault around obstacles or get a boost of speed. Most matches are extremely fast-paced and can feature multiple lead changes the first player to three wins takes the match and the majority of races last less than a minute each, which works well for the Switch’s pick up and play nature. You and three other heroes are placed on a map and race laps around a fixed path, trying your best to get ahead of your opponents so that they fall off screen.

The gameplay of SpeedRunners boils down to a mix of platforming and racing.
